TO THOSE MAKING NATIVE OCS

shishitsunari:

aphromanoo:

I see this a lot, no one has actual names, or any reference for names, that are legit Native American, varying among the tribes, for their characters.

Babynames.com and shit like that will give you names made up by white people.

However, I’ve got your solution.

Native-Languages  is a good website to turn to for knowledge on a lot of native things, including native names. If you’re unsure about the names you’ve picked, they even have a list of made up names here!

Please don’t trust names like babynames.com for native names, they’re made up and often quite offensive to the cultures themselves.

Thank you!

blackdionysus:

siderealsandman:

ashura-kais:

siderealsandman:

prince zuko got you all out here thinking every dark haired antagonist boy is gonna do right in the end when zuzu was the exception not the rule

I really wish it weren’t though? I think it’s really telling that a lot of people like redemption arcs because we want to see people be good despite their pasts. The fact that there are so little redemption arcs in media is very upsetting because it just sends the message that people can’t change which we know is not true. I absolutely don’t mean this for characters like Kylo Ren though lol

Redemption arcs are hard and Zuko’s was successful for a couple of reasons: 

1) Zuko wasn’t the worst character in the Fire Nation. From really early on it was shown that, compared to Zhao, Azula, and other Fire Nation leaders, Zuko was consistently more noble. He tried to be a good person and do the right thing, even when doing so led to him suffering for his actions. 

2) Zuko suffered for his mistakes. He suffered when he turned away from Iroh, he suffered when he betrayed Iroh, and he suffered even after his face turn. There were consequences for his mistakes; he didn’t get off scot free because his childhood was hard. He was still held accountable by the narrative and made to take responsibility for the wrongs he did. 

3) Zuko made tangible amends to the people he hurt. He rescued Hakoda, helped Katara get closure, and became Aang’s firebending master. He put in work to make up for the things he did and rebuild bridges with his new allies. 

Most redemption narratives fail because the guilty party is guilty of much greater crimes than failing to capture the hero, never works to make amends, and never suffers for their mistakes. You wanted to see Zuko redeem himself because he had the capacity, wanted to do the work, and paid dearly for his mistakes.

you’re right and you should say it

biomerge:

trapcard:

*listens to fka twigs on my way to school*
*crawls into the class room on all fours with my head turned at a 315 degree angle, my eyes are rolled back into my skull completely, there are wind chimes tinkling with no wind, I proceed to crawl up the wall and take my seat on the ceiling exhaling dust and spiders with every breath*

*listens to SOPHIE in my shower*
*the water falls in jagged harsh lines as the bones of my shoulder blade burst out from my back forming skeletal wings and my skin lets out a high pitched squeak for exactly 400.5502 seconds, my fingers twitch violently in time with the movement of the water the, a cutesy break in the song occurs and my jaw completely unhinges and bees straight from the heart of beelzebub fly out of my throat and slam into each individual water droplet releasing the scent of budding flowers and sugar cane*

Breaking Writing Rules Right: “Show, don’t Tell”

septembercfawkes:

8 times you need to use Telling in your writing.

It’s one of the first rules of creative writing you’ll hear. It may be the rule you hear the most: “Show, don’t tell.”

Today
I’ll explain what that rule means, why it’s in place, and then why
following it too closely can actually harm rather than help your
writing.

There are places in writing where telling is just frankly better, and even more powerful.

What’s the Rule?

The Rule:

Show, don’t tell.

Why it’s a Rule

Honestly, almost any beginning writer who is getting into writing needs
to hear this advice, and probably several times. When I was in college,
this was like scripture. I heard it every week, if not every day. This
is because naturally, we are wired to “tell” a story rather than “show”
one. Telling is easier, and if we don’t know the difference, we just do
what’s natural and easy.

But what is the difference? And why does it matter which you use?

Here is an examples of telling:

  • Emily was tired.

Here is how you would change that example into showing:

  • Yawning, Emily dragged her backpack on the way to her bedroom. Her
    eyes drooped shut with each step. She fell into her bed and her shoes
    blackened the covers. She rubbed her eyes–mascara gritted against her
    skin–then flung her arm over her face to block out the light.

In my second example, I don’t just tell the reader Emily is tired, I
show them. There are a few reasons to do this. First, if I simply say
“Emily was tired,” as an audience, we don’t get a visual for what
“tired” is, how tired Emily is, or what kind of tired she feels. It’s
vague and general. Is Emily a bored kind of tired? Or physically tired
from running a mile? Or sleepy-tired? But when I show it, it’s clear
she’s sleepy-tired. How sleepy-tired? Tired enough that she can’t pick
up and carry her backpack, so tired that her eyes droop shut and she
doesn’t bother to take off her shoes before “falling” into bed. She
doesn’t even wash off her makeup or turn off the room’s light.

That’s how tired.

Second, when you show instead of tell it immerses the reader into the
story so that they feel like they are experiencing it instead of just
reading about it. It’s like they are there in the house with Emily, or
are Emily herself. One of the ways to do this well is to appeal to the
senses: sight, sound, touch, smell, and taste. In my second example, I
appealed to the senses of sight and touch. (In contrast, in my first
example, I appealed to no senses.) It’s important to immerse the reader,
so that they are experiencing the emotions in the story. If you “tell”
them everything, you’re (almost) never putting the emotions in the reader, so the story won’t be as powerful. When you “show” the story to the reader, you are allowing them to interpret and come to their own conclusions, rather then you telling
them what to think and believe. They become the character.

If telling still doesn’t seem that “bad” to you, look at what bland telling looks like sentence after sentence in this example:

They went to their friend’s house to see some cats. They liked them a
lot. When they got tired, they called their mom to pick them up, but
their mom couldn’t come for two hours. It was cold out, so they went
inside and got something warm to eat. Then they drew some pictures
before watching t.v.

How much emotion do you feel from that? Do you feel like you are in the story? Does it have you on the edge of you seat? Probably not.

Most all beginning writers write stories this way, which is why learning
to show, not tell, is preached just about everywhere. Telling is easy.
Showing takes work.

But like any writing rule, if you treat this one like a commandment, it
can actually hurt your writing and take the power out of your story.

Why You Need Telling

Here is why you need telling.

Keep reading

8writingblock8:

mystictrashheap:

mystictrashheap:

mystictrashheap:

mystictrashheap:

A small list of random ass sites I’ve found useful when writing:

  • Fragrantica: perfume enthusiast site that has a long list of scents. v helpful when you’re writing your guilty pleasure abo fics
  • Just One Cookbook: recipe site that centers on Japanese cuisine. Lots of different recipes to browse, plenty of inspiration so you’re not just “ramen and sushi” 
  • This comparing heights page: gives you a visual on height differences between characters
  • A page on the colors of bruises+healing stages: well just that. there you go. describe your bruises properly
  • McCormick Science Institute: yes this is a real thing. the site shows off research on spices and gives the history on them. be historically accurate or just indulge in mindless fascination. boost your restaurant au with it
  • A Glossary of Astronomy Terms: to pepper in that sweet terminology for your astrophysics major college au needs

Adding to this since I’m working on a shifter au one-shot:

More:

  • Cocktail Flow: a site with a variety of cocktails that’s pretty easy to navigate and offers photos of the drinks. You can sort by themes, strengths, type and base. My only real annoyance with this site is that the drinks are sometimes sorted into ~masculine~ and ~feminine~ but ehhhh. It’s great otherwise.
  • Tie-A-Tie: a site centered around ties, obviously. I stumbled upon it while researching tie fabrics but there’s a lot more to look at. It offers insight into dress code for events, tells you how to tie your ties, and has a section on the often forgotten about tie accessories

Even more:

WRITING REFERENCES

toomanyfeelings5:

chasecharmer:

so remember that worldbuilding website, notebook.ai, that was goin around and everyone was so excited, but it turned out you had to pay a (frankly outrageous) subscription to access any of the best tools? 

well i have exciting news: World Anvil

here’s what you get for free: 

yeah. all of them. double what notebook.ai offers for pay. yeah baby.

i’ve only been using this site for like half an hour, but i am in LOVE. please check it out and consider supporting the creators if you can! 

@withswords

Your Character’s Personality

thecharacterchick:

Personality is the most important thing about your character.

So, whenever I see character sheets, most people just put a little paragraph for that section. If you’re struggling and don’t know what your character should say or do, what decisions they should make, I guarantee you that this is the problem.

You know your character’s name, age, race, sexuality, height, weight, eye color, hair color, their parents’ and siblings’ names. But these are not the things that truly matter about them.

Traits: 

  • pick traits that don’t
    necessarily go together. For example, someone who is controlling,
    aggressive and vain can also be generous, sensitive and
    soft-spoken. Characters need to have at least one flaw that really
    impacts how they interact with others. Positive traits can work as flaws, too. It is advised that you pick at least ten traits
  • people are complex, full of contradictions, and please forgive me if this makes anyone uncomfortable, but even bullies can be “nice” people. Anyone can be a “bad” person, even someone who is polite, kind, helpful or timid can also be narcissistic, annoying, inconsiderate and a liar. People are not just “evil” or “good”

Beliefs:

  • ideas or thoughts that your
    character has or thinks about the world, society, others or
    themselves, even without proof or evidence, or which may or may not be true. Beliefs can contradict
    their values, motives, self-image, etc. For example, the belief that they are an awesome and responsible person when their traits are lazy, irresponsible and shallow. Their self-image and any beliefs they have about themselves may or may not be similar/the same. They might have a poor self-image, but still believe they’re better than everybody else

Values:

  • what your character thinks is
    important. Usually influenced by beliefs, their self-image, their
    history, etc. Some values may contradict their beliefs, wants,
    traits, or even other values. For example, your character may value being respect, but one of their traits is disrespectful. It is advised you
    list at least two values, and know which one they value more. For example, your character values justice and family. Their sister tells them she just stole $200 from her teacher’s wallet. Do they tell on her, or do they let her keep the money: justice, or family? Either way, your character probably has some negative feelings, guilt, anger, etc., over betraying their other value

Motives:

  • what your character wants. It
    can be abstract or something tangible. For example, wanting to be adored or wanting that job to pay for their father’s medication.
    Motives can contradict their beliefs, traits, values, behavior, or
    even other motives. For example, your character may want to be a good
    person, but their traits are selfish, manipulative, and narcissistic.
    Motives can be long term or short term. Everyone has wants, whether they realize it or not. You can write “they don’t know what they want,” but you should know. It is advised that you
    list at least one abstract want

Recurring Feelings:

  • feelings that they have
    throughout most of their life. If you put them down as a trait, it is
    likely they are also recurring feelings. For example, depressed,
    lonely, happy, etc.

Self Image:

  • what the character thinks of
    themselves: their self-esteem. Some character are proud of themselves, others are
    ashamed of themselves, etc. They may think they are not good enough,
    or think they are the smartest person in the world. Their self-image
    can contradict their beliefs, traits, values, behavior, motives, etc.
    For example, if their self-image is poor, they can still be a
    cheerful or optimistic person. If they have a positive self-image,
    they can still be a depressed or negative person. How they picture themselves may or may not be true: maybe they think they’re a horrible person, when they are, in fact, very considerate, helpful, kind, generous, patient, etc. They still have flaws, but flaws don’t necessarily make you a terrible person

Behavior:

  • how the character’s traits,
    values, beliefs, self-image, etc., are outwardly displayed: how they
    act. For example, two characters may have the trait “angry” but
    they all probably express it differently. One character may be quiet
    and want to be left alone when they are angry, the other could
    become verbally aggressive. If your character is a liar, do they pause before lying, or do they suddenly speak very carefully when they normally don’t? Someone who is inconsiderate may have issues with boundaries or eat the last piece of pizza in the fridge when they knew it wasn’t theirs. Behavior is extremely important and it is advised you think long and hard about your character’s actions and what exactly it shows about them

Demeanor:

  • their general mood and
    disposition. Maybe they’re usually quiet, cheerful, moody, or
    irritable, etc.

Posture:

  • a secondary part of your character’s personality: not as important as everything else. It is advised you fill this out after. Posture is how the character carries themselves. For example, perhaps they swing their arms and keep their shoulders back while they walk, which seems to be the posture of a confident person, so when they sit, their legs are probably open. Another character may slump and have their arms folded when they’re sitting, and when they’re walking, perhaps they drag their feet and look at the ground

Speech Pattern:

  • a secondary part of your character’s personality: not as important as everything else. It is advised you fill this out after. Speech patterns can be words that your character uses frequently, if they speak clearly, what sort of grammar they use, if they have a wide vocabulary, a small vocabulary, if it’s sophisticated, crude, stammering, repeating themselves, etc. I personally don’t have a very wide vocabulary, if you could tell

Hobbies:

  • a secondary part of your
    character’s personality: not as important as everything else. It is
    advised you fill this out after. Hobbies can include things like
    drawing, writing, playing an instrument, collecting rocks, collecting
    tea cups, etc.

Quirks:

  • a secondary part of your
    character’s personality, not as important as everything else. It is
    advised you fill this out after. Quirks are behaviors that are unique
    to your character. For example, I personally always put my socks on
    inside out and check the ceiling for spiders a few times a day

Likes:

  • a secondary part of your
    character’s personality, not as important as everything else. It is
    advised you fill this out after. Likes and dislikes are usually connected to
    the rest of their personality, but not necessarily. For example, if your character likes
    to do other people’s homework, maybe it’s because they want to be appreciated

Dislikes:

  • a secondary part of your
    character’s personality, not as important as everything else. It is
    advised you fill this out after. Likes and dislikes can also
    contradict the rest of their personality. For example, maybe one of
    your character’s traits is dishonest, but they dislike liars

History:

  • your character’s past that has
    key events that influence and shape their beliefs, values, behavior,
    wants, self-image, etc. Events written down should imply or explain
    why they are the way they are. For example, if
    your character is distrustful, maybe they were lied to a lot by their
    parents when they were a child. Maybe they were in a relationship for
    twenty years and found out their partner was cheating on them the
    whole time. If their motive/want is to have positive attention, maybe their parents just didn’t
    praise them enough and focused too much on the negative

On Mental and Physical Disabilities or Illnesses

  • if your character experienced a trauma, it needs to have an affect on your character. Maybe they became more angry or impatient or critical of others. Maybe their beliefs on people changed to become “even bullies can be ‘nice’ people: anyone can be a ‘bad’ person”
  • people are not their illness or disability: it should not be their defining trait. I have health anxiety, but I’m still idealistic, lazy, considerate, impatient and occasionally spiteful; I still want to become an author; I still believe that people are generally good; I still value doing what make me feel comfortable; I still have a positive self-image; I’m still a person. You should fill out your character’s personality at least half-way before you even touch on the possibility of your character having a disability or illness

Generally everything about your character should connect, but hey, even twins that grew up in the same exact household have different personalities; they value different things, have different beliefs. Maybe one of them watched a movie that had a huge impact on them.

Not everything needs to be explained. Someone can be picky or fussy ever since they were little for no reason at all. Someone can be a negative person even if they grew up in a happy home.

I believe this is a thought out layout for making well-rounded OCs, antagonists and protagonists, whether they’re being created for a roleplay or for a book. This layout is also helpful for studying Canon Characters if you’re looking to accurately roleplay as them or write them in fanfiction or whatever.

I’m really excited to post this, so hopefully I didn’t miss anything important…

If you have any questions, feel free to send a message.

– Chick